GoldiLocks Zoning — 01 · Avoidance · DIBIA Research
impondo_zenkomo/ $ ./open 01_avoidance/goldilocks
01 · AVOIDANCE — THE FIRST MOVE

GoldiLocks Zoning

Evaluating a gaze-aware approach to task-agnostic VR notification placement.

“A stream never captured cannot betray you.”

ACM SUI 2024 · ARTICLE 13 · PP. 1–12DISSERTATION · CHAPTER 3PUBLISHED
ABSTRACT

While virtual reality (VR) offers immersive experiences, users need to remain aware of notifications from outside VR. However, inserting notifications into a VR experience can result in distraction or breaks in presence, since existing notification systems in VR use static placement and lack situational awareness. We address this challenge by introducing a novel notification placement technique, GoldiLocks Zoning, which leverages a 360-degree heatmap generated using gaze data to place notifications near salient areas of the environment without obstructing the primary task. To investigate the effectiveness of this technique, we conducted a dual-task experiment comparing GoldiLocks Zoning to common notification placement techniques. Our findings reveal that for simple iconic notifications, placing the notification within the user’s visual field is more critical than choosing an ideal location. The findings also demonstrate the feasibility of utilizing gaze history as a proxy for understanding user attention and task engagement in the VR setting.

THE MOVE

Sense a different modality — gaze, not the camera. Subtraction as the first act of protection.

THE STUDY

Dual-task VR experiment against common placement techniques — gaze history read as a 360° attention heatmap.

THE FINDING

For simple iconic notifications, in-view beats ideal — and gaze history works as an attention proxy, no world capture required.

DOI 10.1145/3677386.3682087 →
FIGURES & MEDIA
FIG 3.1 · GAME VIEW → THE 360° GAZE HEATMAP — “JUST RIGHT” CELL SELECTION
FIG 3.2 · A STUDY MINI-GAME
CITE
C. Ilo, S. DiVerdi, and D. A. Bowman. “Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification Placement.” Proc. 2024 ACM Symposium on Spatial User Interaction (SUI ’24), Article 13, pp. 1–12.
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